Over the past couple of years, many of CSM delegates have come and gone. Most have been representatives of large 0.0 corporations or highsec industrial groups. Very few have stood up for the improvement, refactoring or rethinking of the abandoned regions in between that we call lowsec. I am running for CSM in an effort to bring attention to low security space and mechanics related to it (which in many cases affects players of all play styles in all locations) so that all geographical regions and types of space can provide something unique, profitable and most importantly fun to the game.
What Improvements/Changes Am I Advocating?
- Mining - One of the most boring and poorly thought out mechanics in Eve. Who actually gets entertainment out of clicking their Strip Miner and then watching it cycle for 3 minutes? A play style and career that is the backbone to the economy and all of Eve deserves a more entertaining way of play that would actually be interesting and would be a blow to macro miners and bots at the same time. We need more mining vessels with more specific capabilities, a re-factored method of actual mining to be more than clicking a module, more varied ores in more systems as well as boosts to help mining ships survive in dangerous space outside of highsec where they are usually defenseless even when they have gangs "protecting" them. This is a game and it seems silly that one of the most important professions is so monotonous, simplistic and not fun.
- Improving Lowsec - More valuable and unique rewards for mission runners. More valuable and unique ores for miners. Unique benefits for those who are -5 or lower security status (perhaps systems with a reverse pirate CONCORD where high security status pilots cannot enter). Low security space needs some unique resources and it needs to be worth entering. Lowsec can be extremely risky to operate in and the rewards for doing so should represent this risk.
- GCC and Timers - If timers in low security space ever had a real use or made any real sense, it must have been long, long ago. Currently they serve only to create unnecessary pauses in the action and need to have their duration rethought or better yet need to have their function and overall reason for even existing reexamined.
- Sentry Guns - The idea of sentries is understandable but their implementation leaves much to be desired. In their current static form, they simply encourage players to fly bigger ships or in bigger blobs to negate their effects. Sentries should be more variable and scalable to have damage appropriate to the size and number of targets they are firing at. This will help to make it viable (but disadvantageous) for ships and gangs of any size to engage under the protection of a station/gate. Additionally, sentries of different strengths and damage types based upon where they are located and standings with factions would add some variety and tactics to an otherwise vanilla game mechanic.
- Discouraging Blobbing and Camping Tactics - A much more broad and difficult topic to dissect and solve easily. Ideas related to this include changes to sentries (see above), fixing prices/insurance on T2 ships so people aren't so afraid to lose them, revisiting the recent agility nerf and implementing stacking penalties on modules that are not currently affected by them. Additionally, continuing to improve the effectiveness of smaller frigate sized ships would be beneficial in giving pilots ship options that are viable in small gang and solo. The basic idea here is that the while the nano-nerf and the following agility nerf had some benefits, the ability for smaller agile ships or gangs to travel unmolested has been severely damaged and turned much of PvP into simply sitting on gates or blobbing targets. These sorts of changes need to be discussed very thoroughly and carefully but the idea is to prevent solo or small gang PvP from dying out as a result of Eve's ever increasing population and the seemingly endless nerfs to all ships agility and speed.
- User Interface - The Eve-Online UI is a mess in general. The overview and it's setup is overly complicated and difficult to upkeep. The corporation UI is extremely unintuitive and irritating to navigate. The drone window, the overheating buttons on modules, the inability to easily steer your ship in space, the asteroids with hitboxes twice as large as their models, etc. I could go on for hours on this topic and so could almost anyone who is familiar with the game. The user interface needs many improvements to become more intuitive, easier to use and not something that encumbers pilots.
- More... - The above topics are simply my ideas and priorities of the moment. As a representative of everyone, I am and always will be open to the opinions and ideas of the community and will work to see their wants and needs fulfilled.
I have been gaming for nearly as long as I can remember and have been playing online and MMO games since the days of BBS's. Tradewars 2002, Subspace, Star Wars Galaxies, World of Warcraft and many others but none captured my imagination and interest the way that Eve-Online has. I have been playing Eve consistently since March 2008 with a focus towards low security space PvP and "piracy". I have some basic experience with PvP in 0.0, mission running and even mining. In my time playing Eve-Online, I have helped grow and run a successful pirate corporation, generated dozens of blog posts about Eve, made many friends (and a few enemies), made lots of ISK and caused many things to blow up (including my own ships). I am very passionate about my gaming and especially Eve. I am opinionated and have the ability to voice my opinions in a clear and concise manner. Electing me will give the CSM a well spoken individual with good ideas and the drive to communicate and see them through to implementation. I am (and always have been) easily accessible to those around me and I feel that I would give excellent representation to the population of lowsec and all of New Eden.
Am I Dead Sexy?
Yes. Yes I am.
- I have a thread in the C&P forums to help raise awareness that I am running. Please feel free to stop by and give it a bump.
- Tony got a pretty good discussion going when he responded in his own blog to this announcement post. Feel free to check it out and add your opinion to the mix.